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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Instant Access has commercially released a selection of mods and tools for Grand Prix 2 again for those of you without internet (what are you doing here?) that updates the sim to the 1997 season and also adds Donington Park and Brands Hatch.

The pack includes a comprehensive Windows-based editor for GP2 that allows you to change grip levels, engine power, car weights, pit lane positions and speed limits, camera positions, likelihood of car failure and gives split-time information. There are 22 new car cockpits (11 SVGA and 11 VGA) that replicate those on the 1997 grid. There are 10 new and updated tracks for the 1997 season.

Race at any of the following tracks:

– Albert Park (Australian Grand Prix 1996-1997 layout)
– Circuit Oscar Galvez (Argentinean Grand Prix 1995-1997 layout)
– Nurburgring (Luxembourg/European Grand Prix 1995-1997 layout)
– Zeltweg (Austrian Grand Prix 1997 layout)
– revised Silverstone (British Grand Prix 1997 layout)
– revised Imola (San Marino Grand Prix 1995-1997 layout)
– Paul Ricard
– Donnington Park
– Brands Hatch
– Zandvoort

Detailed track guides for the both original circuits and the new circuits included with this product.

They have released a demo version including Paul Ricard and the Minardi cockpit only:
[download id=”33172″]

Check out the press release below:

Perfect Grand Prix: Track Pack

Release Date: UK: Out Now
Europe: Out Now
Format: PC CD Rom
SRP: £19.99
Barcode: 5025895 510200
Age Rating: All ages

The exceptionally unique feature of Perfect Grand Prix: Track Pack is the editor, which not only allows the player to change different aspects of Grand Prix 2, including replacing the standard cockpit layout with any of the updated, realistic 1997 cockpits. It also controls the installation and set up of new cars, tracks and driver helmets. In addition to this innovative editor, Track Pack also has 10 fast and furious, new and updated racing circuits.

• The latest, most authentic representation of the 1997 Grand Prix season
• 10 tracks – every one either updated or new
• 2 extra tracks included are Donington Park & Brands Hatch
• Grip and engine power levels for all sessions and any driver
• Weights, rev limits, and torque for every car
• Variable camera positions
• New, up-to-date, 1997 season cock-pit designs
• Includes a unique editor which allows the user to change both appearance and content of GP2
• Developed & created by fans, for fans – every new and modified track in this expansion pack has been painstakingly created by dedicated Grand Prix fans. Each track has different features and attributes and will test players skills to the absolute limit
• Easy to use interface – With our NEW Windows Interface and automated installation, you will be racing round the new and improved tracks in next to no time without any effort at all.

System Requirements:
– PC CD-ROM IBM PC and 100% Compatible (PC 486/66MHz or higher.)
– Windows 95™ – 16Mb RAM required (This program will not run on Windows 3.1)
– VGA or SVGA and 2-speed CD-ROM or faster required.
– Microsoft Mouse or compatible

NOTE: This product requires a full licensed version of the original software package that this product supports to function.

For further information call Tel: +44 181 205 2596 Fax: +44 181 200 9882 email: press@instantaccess.com

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Grand Prix 2

GP2 is a simulation of the 1994 Formula One World Championship. It includes the 16 tracks from the season and allows the player to select from 14 teams.

 
 
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