Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Emerson Fittipaldi had four wins in the Chevrolet-powered Penske PC-21 during the 1992 season, but the car was considered quite uncompetitive in 1992 and 1993 compared to the Lola T92-00 and T93-00.
Ayrton Senna tested the Penske PC-21 on December 20, 1992 after his 1993 McLaren contract negotiations stalled. He ultimately never raced it.
First seen in sim racing with IndyCar Racing (1993). This car with #16 ALUMAX/AMAX livery was the cover image of all the boxes for IndyCar Racing after version 1.0, replacing the 1992 #1 Lola T92-00 of Michael Andretti: