Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The class of the field during the 1989 season, the Penske PC-18 won Indy and the championship with Emerson Fittipaldi for Patrick Racing (operated by Chip Ganassi), ahead of Rick Mears in the yellow Pennzoil car of Penske.
The PC18 was powered that year by a Chevrolet 265A V8t by both teams. The car was much less competitive in 1990, but still took a handful of points finishes, and a first podium finish for Chip Ganassi Racing.
First seen in sim racing with Indy 500 (1989). The manual for that title states that their Penske chassis is a Penske-Chevrolet, but instead of replacing existing teams on behalf of the player the software creates a fictional Penske team that replaces the March-Cosworth of Rich Vogler, who started 33rd and finished 8th in 1989.