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Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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There have been a couple of updates to SRX: The Game. Check out the release notes below.

Fixed a rare crash that could occur in career and championship.
Update with Camping World SRX Series branding
Added additional SRX paint schemes
Added additional sponsors to car creator
Added option to car creator to “Reset to Default”
Prevent 3-digit car numbers from wrapping
SRX cars can race at more tracks
Added more season schedule options
Improved transmission sounds
Address “backwards-wall-riding” exploit
Reset all leaderboards
On post-race summary screen in career, display correct money earned
Adjusted tuning of Career Exhibition season
Other tuning adjustments
Fix lap count displayed in replay of SRX races
In multiplayer leaderboards, don’t show invalid track/series combinations
Other minor improvements and fixes

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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