Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
There have been a couple of updates to SRX: The Game. Check out the release notes below.
Fixed a rare crash that could occur in career and championship.
Update with Camping World SRX Series branding
Added additional SRX paint schemes
Added additional sponsors to car creator
Added option to car creator to “Reset to Default”
Prevent 3-digit car numbers from wrapping
SRX cars can race at more tracks
Added more season schedule options
Improved transmission sounds
Address “backwards-wall-riding” exploit
Reset all leaderboards
On post-race summary screen in career, display correct money earned
Adjusted tuning of Career Exhibition season
Other tuning adjustments
Fix lap count displayed in replay of SRX races
In multiplayer leaderboards, don’t show invalid track/series combinations
Other minor improvements and fixes
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