Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Located in Illinois, United States this 0.25-mile dirt oval is known for hosting Sprint Car and Late Model races.
First seen in sim racing with iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
There have been a couple of updates to SRX: The Game. Check out the release notes below.
Fixed a rare crash that could occur in career and championship.
Update with Camping World SRX Series branding
Added additional SRX paint schemes
Added additional sponsors to car creator
Added option to car creator to “Reset to Default”
Prevent 3-digit car numbers from wrapping
SRX cars can race at more tracks
Added more season schedule options
Improved transmission sounds
Address “backwards-wall-riding” exploit
Reset all leaderboards
On post-race summary screen in career, display correct money earned
Adjusted tuning of Career Exhibition season
Other tuning adjustments
Fix lap count displayed in replay of SRX races
In multiplayer leaderboards, don’t show invalid track/series combinations
Other minor improvements and fixes
SRX is the accompanying software to the newly-formed Superstar Racing Experience series and uses the same software base as the previous Tony Stewart games.