Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Paolo “ghiboz” Ghibaudo announced yesterday on social media that he has joined Kunos Simulazioni. Paolo developed Richard Burns Rally-Online and gRally, and obviously was extremely influential in Richard Burns Rally’s continued life and success in the genre.
This is an interesting addition and comes, notably, while Kunos will be deep in the development of the upcoming Assetto Corsa sequel due Spring, 2024.
His social media post read: “a new challenge has started #kunossimulazioni” and featured the image below.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →