Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The Pacific Grand Prix team entered 1994 as a new team having begun their designs from the same Adrian Reynard designs that inspired the Benetton B192, B193 and B194. The PR01 gave a very good example of what can be achieved with three years of development because while the Benetton team stormed to the championship with Michael Schumacher, the Ilmor 2175A V10-powered Pacific team struggled to qualify for the vast majority of the races.
First seen in sim racing with GP2 (1996).