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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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I’d have loved to be in the room when someone stood up with this idea and everyone else erupted in applause thinking this was a bundle that would somehow help either title. While I’ve no doubt that individually there should be interest in both items within this bundle I do question just exactly how much crossover there is between players of Pac-Man and this Ridge Racer spin-off. Are they really expecting sales to struggle so much that they need to sell outside their target audience to get the sales numbers they want?

Full press statement:

PAC-MAN VS. TO BE EXCLUSIVELY AVAILABLE FOR THE NINTENDO GAMECUBE WITH R:RACING
CLASSIC GAMING CHARACTER NOW AVAILABLE IN UNIQUE WAY

Chertsey, UK. – February 2nd, 2004 – Electronic Arts, the world’s leading interactive entertainment software company and Namco Limited, the Tokyo-based world leader in the high-tech entertainment industry, today announced that Pac-ManTM Vs will be exclusively available for the Nintendo GameCubeTM with R: Racing.

Designed by Shigeru Miyamoto, Pac-Man Vs lets players compete head-to-head using a Game Boy® Advance and GameCube connected via the link cable. One player uses the Game Boy Advance to control Pac-Man as he gobbles his Pac-Dots. Up to three other players on the Nintendo GameCube control the Ghosts and chase Pac-Man around the board. If a player’s Ghost catches Pac-Man, those players swap controllers and the game continues. Whoever hits the predetermined scoring cap first wins the game.

“We are very excited to have a new addition to the Pac-Man family,” said Kevin Yanagihara, Director of Namco Ltd. “By incorporating this classic character with the unique connectivity features of both the Game Boy Advance and GameCube, players are offered a new style of gameplay that will bring them closer to the competition than ever before.”

R:Racing is being co-published by Electronic Arts and is scheduled for release on March 26th, 2004.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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