Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The KTM X-Bow (pronounced crossbow) is an ultra-light sports car for road and GT4 class race use, produced by Austrian motorcycle manufacturer KTM. Powered by a two-liter Audi TFSI engine, it was their first car and launched at the Geneva Motor Show in 2008 and is built by Reiter Engineering.
Previously released as DLC for Assetto Corsa Competizione this month the manufacturer has now posted a download link for an Assetto Corsa version.
Little bit worried that at some point that download link will cease to function.
Assetto Corsa is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. The game was first released through the Steam Early Access program on 8 November 2013.