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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Studio 397 today posted their November roadmap, including a promise of at least three more updates due before the end of the year.

The first release of those looks to be the 2020 Formula E Season, which includes all the 2020 teams and their liveries, along with the new Formula E Gen 2 car. It was apparently released today, although the roadmap isn’t really clear on that. It has been added as a free update to those who own the car. There’s a huge batch of screenshots (below).

The second bit of news in the roadmap concerns the new UI, which is scheduled for a beta release mid-December.

…that’s all the dev news in the roadmap.

























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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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