Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 today posted their November roadmap, including a promise of at least three more updates due before the end of the year.
The first release of those looks to be the 2020 Formula E Season, which includes all the 2020 teams and their liveries, along with the new Formula E Gen 2 car. It was apparently released today, although the roadmap isn’t really clear on that. It has been added as a free update to those who own the car. There’s a huge batch of screenshots (below).
The second bit of news in the roadmap concerns the new UI, which is scheduled for a beta release mid-December.
…that’s all the dev news in the roadmap.
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.