Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
According to racingcorner.de the latest German PC ACTION gaming magazine reports that Grand Prix 4 will not contain an Internet multiplayer mode due to licensing issues. This is obviously really disappointing considering how massive the Grand Prix Legends multiplayer community has become.
A new split-screen multiplayer mode has been added to the product for two players on one computer, but obviously this doesn’t replace online multiplayer in any way.
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