Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
According to racingcorner.de the latest German PC ACTION gaming magazine reports that Grand Prix 4 will not contain an Internet multiplayer mode due to licensing issues. This is obviously really disappointing considering how massive the Grand Prix Legends multiplayer community has become.
A new split-screen multiplayer mode has been added to the product for two players on one computer, but obviously this doesn’t replace online multiplayer in any way.
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