Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
According to racingcorner.de the latest German PC ACTION gaming magazine reports that Grand Prix 4 will not contain an Internet multiplayer mode due to licensing issues. This is obviously really disappointing considering how massive the Grand Prix Legends multiplayer community has become.
A new split-screen multiplayer mode has been added to the product for two players on one computer, but obviously this doesn’t replace online multiplayer in any way.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →