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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Nic Hamilton, brother of Lewis, has joined Project Cars as handling consultant.

Press release:

Slightly Mad Studios Welcomes Nicolas Hamilton
British Race Car Driver To Serve As Handling Consultant

London, November 12, 2012: Slightly Mad Studios are pleased to welcome Renault Clio Cup driver Nicolas Hamilton to Project CARS. The 20 year-old Briton will serve as Handling Consultant to the development team, helping the studio fine-tune the vehicle physics and handling model of the WMD-powered title. Nicolas is an excellent fit for Project CARS as his experience combines vast knowledge from racing in the real world and also from his roots in simulation racing, allowing him to understand both sides and effectively help Project CARS fulfill its potential.

Born in Herfordshire, England, in 1992, Nicolas was brought up in the motorsports world alongside older brother Lewis. Born with Cerebral Palsy, Nicolas has always made sure this wouldn’t stop him from pursing his passion for racing. After a first try of karting at the age of seven, Nicolas’s racing career kicked into higher gear in 2010 when he impressed everyone testing a BMW M3 at PalmerSport. His smooth driving style earned him his MSA Novice Racing License and secured him a seat in the Air Asia Renault Clio Cup where he has been competing ever since. Nicolas has started his second Renault Clio Cup season this year, driving for T.C.R.

Aside from making it in the real racing world, Nicolas has also made a name for himself in simulation racing, finishing first in the 2009 SBTCC Championship and racing successfully in plenty of other community-organized sim racing events. Nicolas will be assisting the development team with making the handling in Project CARS as authentic as possible, as well as providing other general feedback. Furthermore, he’ll join tens of thousands of members in the WMD forums, sharing his view of all the latest developments in a weekly blog for all members to enjoy.

About WMD
WMD (World of Mass Development) is a new platform for games creation from the award-winning developer Slightly Mad Studios that allows:

Developers to submit ideas to an active gaming community, raise the funds needed to develop them, get continual feedback from community team members that can play work-in-progress builds, use the WMD Portal to promote their project, get help from other developers, and ultimately launch their game to an eagerly-awaiting audience
Players to browse available projects and join any they are interested in, download and play regular builds of the game, participate in discussion and polls, speak directly to the developers, and eventually earn money back for their contribution when the game is released

WMD is therefore a unique prospect for both gamers that want to get involved in exciting upcoming titles and developers looking to raise funds for their projects. To see a full breakdown of the details for both players and developers, plus lots more, please visit www.wmdportal.com, or contact info@wmdportal.com. Follow the updates on Twitter @WMDCars.

About Slightly Mad Studios Ltd
Slightly Mad Studios is an independent, award-winning developer known most recently for its work on Electronic Arts’ Need For Speed franchise with the successful SHIFT series. The company has a core studio located near Tower Bridge, London but predominantly uses a unique distributed development system that allows the team to attract worldwide talent, be cost-effective and ultra-efficient.

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