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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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In a post on social media Saber Porto have confirmed their next patch for Dakar Desert Rally will arrive next month and include:

– Classic Car Pack 1
– Performance Improvements
– A fix to the “garage crash” save issue on PC

They also said they’re hard at work on a Roadbook Editor and other Roadmap features, but these are unlikely to make the April release.

Full tweet text:

Our next patch is arriving in April! It includes:

🏎️ Classic Car Pack 1
💪 Performance Improvements
🪛 A fix to the “garage crash” save issue on PC

We’re working hard on the Roadbook Editor and other Roadmap features. We’ll share more about their release closer to launch!

This post originally stated that the April release would include the roadmap features as I had misunderstood the tweet quoted above. I’ve now corrected this.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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