Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
In a post on social media Saber Porto have confirmed their next patch for Dakar Desert Rally will arrive next month and include:
– Classic Car Pack 1
– Performance Improvements
– A fix to the “garage crash” save issue on PC
They also said they’re hard at work on a Roadbook Editor and other Roadmap features, but these are unlikely to make the April release.
Full tweet text:
Our next patch is arriving in April! It includes:
🏎️ Classic Car Pack 1
💪 Performance Improvements
🪛 A fix to the “garage crash” save issue on PCWe’re working hard on the Roadbook Editor and other Roadmap features. We’ll share more about their release closer to launch!
This post originally stated that the April release would include the roadmap features as I had misunderstood the tweet quoted above. I’ve now corrected this.
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