As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In a post on social media Saber Porto have confirmed their next patch for Dakar Desert Rally will arrive next month and include:
– Classic Car Pack 1
– Performance Improvements
– A fix to the “garage crash” save issue on PC
They also said they’re hard at work on a Roadbook Editor and other Roadmap features, but these are unlikely to make the April release.
Full tweet text:
Our next patch is arriving in April! It includes:
🏎️ Classic Car Pack 1
💪 Performance Improvements
🪛 A fix to the “garage crash” save issue on PCWe’re working hard on the Roadbook Editor and other Roadmap features. We’ll share more about their release closer to launch!
This post originally stated that the April release would include the roadmap features as I had misunderstood the tweet quoted above. I’ve now corrected this.