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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

New Star Games have updated the Early Access version of New Star GP to include licensed tech from other teams, new content from the 2000s, and more.

Changelog:

*ADDED: 2000s racing decade! This CAREER MODE update includes a total of 35 brand new events, and a new racing location in Poland. As if that wasn’t enough, it also adds a grid of new, and more capable CPU drivers and teams to out-race, and 3 new cars for you to upgrade and customise! The two Poland track configurations are also added to CREATE-A-CHAMPIONSHIP MODE, so can be added to your own custom championship configurations.
*ADDED: Licensed tech! You can now improve your cars not only with upgrades, but also by licensing technology from other teams for temporary performance improvements providing an alternative upgrade strategy, or a temporary boost to beat that hard to finish event. Friendly teams will offer a discount on their tech, but teams driven by hostile drivers will bump the price of theirs!
*ADDED: Improved news! News has had a graphical update with new staging based on driving decade, plus a selection of new news stories.
*IMPROVED: Higher resolution shadows in cockpit view.
*IMPROVED: The opportunity to sack an unhappy member of staff!
*IMPROVED: Edit your character’s appearance from the Customise Screen in the garage.
*FIXED: Sound effects now play when you repair a component in the pits.
*FIXED: Issue with CPU car performance in reverse races not recognising when they’re the lead car.
*FIXED: New stories where CPU drivers were being mis-gendered.
*FIXED: Quitting championships made in CREATE-A-CHAMPIONSHIP MODE sometimes didn’t save if no return to the Mode Select Screen.
*FIXED: Dilemma issue in which both staff members increased their happiness.
*FIXED: Multiplayer championships now save progress between launches, and can be resumed with any number of players.

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