If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
New Star Games have published an Early Access roadmap on Steam that I’d missed until now. Highlights include steering wheel support, 2000s and 2010s-era cars and driver customization so you can race against AI classics like Max Turbo and Crashard Banger.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →