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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).

New Star Games have confirmed that New Star GP will be released March 7, 2024. This fun-looking arcade title with vector-style visuals has a whopping 176 unique events to play, including time trials, checkpoint races, reverse races, rival races, elimination events, and GP styled races. 45 unique opponents, set across the decades of racing modelled, will race you across 17 tracks in varying weather and track surface conditions.

The game is available now on Steam Early Access.

Press release:

New Star GP passes final checks and is cleared for Race Day on the 7th March

LONDON, UK – 22nd Feb, 2024 – Developers New Star Games, the BAFTA award-winning studio behind hit games like New Star Soccer, Retro Goal and Retro Bowl are pleased to announce that their new retro-styled racing game, New Star GP, will be released on March 7th on Xbox, PlayStation, Switch and PC Steam for £24.99 (regional pricing applies)

New Star GP is a fast and exciting arcade motorsport game with stunning retro visuals. Like all New Star Games’ titles, New Star GP is simple to play at heart, but contains a surprising amount of depth and details that reward players with an experience like no other game they’ve played.

Play Career Mode starting in the 80’s and work your way through 5 decades of racing while upgrading your car and your support team, or chase high scores in Championship Mode on your own or in split-screen with up to three friends.

The game has 176 unique events to play, including time trials, checkpoint races, reverse races, rival races, elimination events, and GP styled races! Compete against 45 unique drivers across the decades of racing, each with their own personalities and driving styles. Race on 17 gorgeous track locations around the world, all with unique playing styles, weather conditions and track abrasion values, providing a varied racing experience that requires different race strategies to maximise the chances of success.

New Star GP also boasts 17 unique championship competitions set across the tracks from the career mode that can be enjoyed either in single player, or with up to 4 players. Each has a unique roster of tracks and game settings. The game also has a creation mode that allows players to create their own, bespoke championship competitions. Set the number of laps, weather, track configuration, difficulty, race speed, and a host of other options. Custom competitions can be raced in single or multiplayer with up to 4 players.

New Star GP has been developed by New Star Games and published by Five Aces +Publishing.

New Star GP is now available to pre-order on the Xbox Game Store and Nintendo eShop. Players can also wishlist the game on Steam and PlayStation.

About New Star Games
New Star Games, founded and led by Simon Read, is an independent games publisher & developer based in Buckingham, UK. Fuelled by the extraordinary success of New Star Soccer, which went on to win a BAFTA in 2013 and the smash-hit American Football game ‘Retro Bowl’, this small but perfectly formed and highly focused developer is set to continue to light up the sports game genre. For more information, please visit: http://www.newstargames.com/

About Five Aces Publishing Ltd
Five Aces Publishing Ltd is a game studio and publisher based in Yorkshire, UK, composed of veteran developers of PC, console, handheld and mobile games.
Developed in close conjunction with New Star Games and Simon Read.

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