Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Edit: Second image added below the first.
The image below was posted by the NASCARHeat twitter handle yesterday and shows what looks to be New Hampshire Motor Speedway. The text at the bottom right matches that on previous NASCAR 21 screenshots so it does seem like this is another NASCAR 21 screenshot…
Commenters did point out that the turn 4 grandstands shown in the screenshot no longer exist, so we’ll have to see what comes from that.
The image below was added by the MSportgames Twitter yesterday:
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