As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Turn 10 posted a seven-second teaser on social media yesterday that confirms their new title will feature an “all-new dynamic time of day system, which like weather, will be available on all tracks” and confirmed that “changes in time of day alter ambient temperatures, which, in turn, impacts the track surface temperatures. These track temperature changes will affect the grip of your car, as does rubbering in and weather.”
Superb to see this feature making it to both the major console titles. You can check out the teaser below or in the original tweet.
View this video on YouTube. Please consider subscribing to RSC’s channel.
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