If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
If you were concerned about the state of ACC on consoles after the Q&A and subsequent video postings around the Web yesterday, this video (below) goes a long way to allay fears. The video is recorded on PS4 Pro and is 1080p (1920×1080) at 30fps. The driver is also using a wheel or being much more precise with the controller.
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