Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you were concerned about the state of ACC on consoles after the Q&A and subsequent video postings around the Web yesterday, this video (below) goes a long way to allay fears. The video is recorded on PS4 Pro and is 1080p (1920×1080) at 30fps. The driver is also using a wheel or being much more precise with the controller.
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