As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The long awaited 0.9.9 Beta version of netKar is finally available from Stefano “Kunos” Casillo. This version finally includes multiplayer. Here are the rest of the release notes:
– New Supra 3D model
– New MG 3D model
– Improved 360 and GTO cockpit
– Improved road car setup
– Refined tire temperatures
– Anti-roll bars bug fixed
– Brakes fixed (Supra and MG in particular)
– Added Skins
– Completely renewed SoundPack
– Multiplayer (internet, LAN, via direct IP)
– Visual improvements circuits: Newbury, Croft, Falkenberg
– Browser with page dedicated to netKar (help-list of machines-tracks)