Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The long awaited 0.9.9 Beta version of netKar is finally available from Stefano “Kunos” Casillo. This version finally includes multiplayer. Here are the rest of the release notes:
– New Supra 3D model
– New MG 3D model
– Improved 360 and GTO cockpit
– Improved road car setup
– Refined tire temperatures
– Anti-roll bars bug fixed
– Brakes fixed (Supra and MG in particular)
– Added Skins
– Completely renewed SoundPack
– Multiplayer (internet, LAN, via direct IP)
– Visual improvements circuits: Newbury, Croft, Falkenberg
– Browser with page dedicated to netKar (help-list of machines-tracks)