Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The long awaited 0.9.9 Beta version of netKar is finally available from Stefano “Kunos” Casillo. This version finally includes multiplayer. Here are the rest of the release notes:
– New Supra 3D model
– New MG 3D model
– Improved 360 and GTO cockpit
– Improved road car setup
– Refined tire temperatures
– Anti-roll bars bug fixed
– Brakes fixed (Supra and MG in particular)
– Added Skins
– Completely renewed SoundPack
– Multiplayer (internet, LAN, via direct IP)
– Visual improvements circuits: Newbury, Croft, Falkenberg
– Browser with page dedicated to netKar (help-list of machines-tracks)
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