Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Stefano Casillo has release the third major update for netKar. Check out the release notes below.
– Controller polling down to 100Hz
– Fuel indicator and speedometer implemented on the GTO
– Fuel indicator on the Zonda
– nkTelemetry major rewrite
– nkBrowser
– Final physics for all the cars
– New camera realistic mode
– Elicopter camera
– Time of the day illuminations
– Lights on the cars
– Garage for quick watch
– New linear/exponential steer control
– Performance meter on MG, F3000, Supra
– New digital cockpit on the Supra
– Loading screens
– Better walls collision
– Fixed doppler effect in replay
– Restored gearchange sound fx
– Sound frequency fixed on all the cars
– External ini for head movement control
– F3000’s steering wheel now is locked and visible when “show steer” is unselected.
– Implemented packers on the F3000, F.Renault, Supra
– Added pre load control to MG and GTO.
– Implemented EBB (Electronic Brake Balance) on the MINI
– Fixed ABS no-stop bug
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →