As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Stefano Casillo has release the third major update for netKar. Check out the release notes below.
– Controller polling down to 100Hz
– Fuel indicator and speedometer implemented on the GTO
– Fuel indicator on the Zonda
– nkTelemetry major rewrite
– nkBrowser
– Final physics for all the cars
– New camera realistic mode
– Elicopter camera
– Time of the day illuminations
– Lights on the cars
– Garage for quick watch
– New linear/exponential steer control
– Performance meter on MG, F3000, Supra
– New digital cockpit on the Supra
– Loading screens
– Better walls collision
– Fixed doppler effect in replay
– Restored gearchange sound fx
– Sound frequency fixed on all the cars
– External ini for head movement control
– F3000’s steering wheel now is locked and visible when “show steer” is unselected.
– Implemented packers on the F3000, F.Renault, Supra
– Added pre load control to MG and GTO.
– Implemented EBB (Electronic Brake Balance) on the MINI
– Fixed ABS no-stop bug