Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Stefano Casillo has release the first major update for netKar. Check out the release notes below.
– Spring preload control on F3000 and Supra
– Ground effect on F3000, Zonda, Supra, F.Renault and Ferrari 360
– Pagani Zonda
– Collision detection speed improvements
– Setup UI improved
– Spring settings are now in wheel rate
– Tyre pressure on F3000
– Car bottoming implemented for F3000, F.Renault, Supra
– Fixed setup copy/new for the F3000
– Fixed pad decreasing bug on all the cars
– Added ABS for the Ferrari 360
– Damage modelling for suspensions
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →