Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Stefano Casillo has release the first major update for netKar. Check out the release notes below.
– Spring preload control on F3000 and Supra
– Ground effect on F3000, Zonda, Supra, F.Renault and Ferrari 360
– Pagani Zonda
– Collision detection speed improvements
– Setup UI improved
– Spring settings are now in wheel rate
– Tyre pressure on F3000
– Car bottoming implemented for F3000, F.Renault, Supra
– Fixed setup copy/new for the F3000
– Fixed pad decreasing bug on all the cars
– Added ABS for the Ferrari 360
– Damage modelling for suspensions
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