Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
NASCAR Racing, followed up two years later by its sequel, NASCAR Racing 2, is a 1994 racing video game by Papyrus Design Group.
The game simulated the 1994 NASCAR Winston Cup. It featured many drivers, Gen-4 chassis (Ford Thunderbird, Chevy Lumina, Pontiac Grand Prix) and both Hoosier and Goodyear tires.
Nine tracks were included that could be raced individually or as part of a championship season. A subsequent expansion pack added a further seven tracks, but neither Daytona or Indianapolis were ever released.
Versions
NASCAR Racing was released for PC on 3.5″ Floppy with a separate addon pack, CD-ROM combined in various versions, and also as hardware accelerated builds for Matrox Millennium, NVIDIA NV1 and 3D Blaster VL Bus graphics cards. It was also bundled with a lot of early hardware including wheels, pedals and gamepads.
The Mac version, released in 1996 for Power PC Macs, included an updated 1996 carset as well as a number of other exclusive features such as voice commands, replay export to Quicktime MP4 and an uncapped framerate.