Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
NASCAR posted some interesting videos on their social media today. They preview, apparently, a street circuit that iRacing have built for NASCAR set on a fictional layout with the city skyline in the background.
I used to be a huge NASCAR fan, but really most of their recent decisions have pushed me away. A street circuit race in Chicago just seems like another gimmick where NASCAR are trying desperately to find new fans while alienating those it already had. As for iRacing, I assume they got paid for this, so they probably don’t care whether their community wants this or not, but it is a bit worrying just how many of their recent content announcements or releases have been fictional. I don’t mind it, but it does contradict basically everything their technology has always marketed itself to be.
Feel free to say what you think in our (new) iRacing forum…
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