As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
NASCAR posted some interesting videos on their social media today. They preview, apparently, a street circuit that iRacing have built for NASCAR set on a fictional layout with the city skyline in the background.
I used to be a huge NASCAR fan, but really most of their recent decisions have pushed me away. A street circuit race in Chicago just seems like another gimmick where NASCAR are trying desperately to find new fans while alienating those it already had. As for iRacing, I assume they got paid for this, so they probably don’t care whether their community wants this or not, but it is a bit worrying just how many of their recent content announcements or releases have been fictional. I don’t mind it, but it does contradict basically everything their technology has always marketed itself to be.
Feel free to say what you think in our (new) iRacing forum…
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