As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Nacon recently announced they have acquired the remaining shares in RaceWard Studios (official name Lunar Great Wall Studios).
ACQUISITION OF THE REMAINING CAPITAL OF LUNAR GREAT WALL STUDIOS
ISSUANCE OF NEW SHARES IN CONNECTION WITH THE ACQUISITION OF BIG ANT STUDIOSNacon (the “Company”) today announces that it has reached an agreement with the partners of the Milan-based Italian video game studio Lunar Great Wall Studios to acquire 46.85% of the studio’s share capital, bringing the Company’s ownership to a 100% shareholding; Nacon has also issued new shares in connection with the acquisition of the Australian video game studio Big Ant Studios.
After acquiring a 43.15% stake in Lunar Great Wall Studios better known under its trade name “RaceWard Studio” on July 27, 2019, Nacon had acquired an additional 10.00% on October 19, 2020 from Marco Ponte, founding manager of the studio. Nacon today announced that it has reached an agreement with the partners of the video game studio Lunar Great Wall Studios to acquire the remaining equity from them in order to increase its ownership to 100% of the studios’ share capital. Lunar Great Wall Studios developed the RiMs Racing game for the Nacon Group, a realistic and ambitious motorcycle racing simulation that introduces many new game mechanics for the genre.
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