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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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While other platforms are multiple patches in with MotoGP 21, the PC version has sadly been quite neglected until now with really serious AI problems hampering those who are trying to run longer races. With certain combinations you would be the only finisher against a full field of AI in a 100%-length race… Until today. Despite not really mentioning it in the release notes below, unless you could this game-breaking issue as “minor”, the folks at Milestone appear to have greatly improved things with today’s update.

The addition of the KTM RC 250 R 4-stroke bike (basically the KTM Moto3 bike) and the Red Bull Rookies Cup championship that uses it (screenshot below), is very welcome.

-New category: Red Bull MotoGP™ Rookies Cup
-Re-tuning of the skill of the Riders of the Junior Team in Career Mode
-Re-tuning of the tyres compounds
-Minor fixes

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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