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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

While other platforms are multiple patches in with MotoGP 21, the PC version has sadly been quite neglected until now with really serious AI problems hampering those who are trying to run longer races. With certain combinations you would be the only finisher against a full field of AI in a 100%-length race… Until today. Despite not really mentioning it in the release notes below, unless you could this game-breaking issue as “minor”, the folks at Milestone appear to have greatly improved things with today’s update.

The addition of the KTM RC 250 R 4-stroke bike (basically the KTM Moto3 bike) and the Red Bull Rookies Cup championship that uses it (screenshot below), is very welcome.

-New category: Red Bull MotoGP™ Rookies Cup
-Re-tuning of the skill of the Riders of the Junior Team in Career Mode
-Re-tuning of the tyres compounds
-Minor fixes

Related News

Related Software

MotoGP 21

Official MotoGP title that features the bikes and tracks from the 2021 MotoGP, Moto2 and Moto3 seasons.

 
 
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