Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Milestone have released a third patch for their sixth AMA Supercross title. The biggest stand-out in this one being the addition of DLSS 2 for use in upscaling res on lower end graphics cards.
Here are the release notes:
– Added Nvidia DLSS 2 Support
– Fixed a stability issue on career at contract sign
– Fixed wheel texturing issue that may have affected some riders by not showing the front wheel properly dirty
– Fixed a lighting issue that cause too bright situation on some tracks
– Fixed 3D card that may have some issues inside the collectible menu
– Various minor fixes and improvements
– Fixed some online stability issues on lobby creation
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