Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Milestone have released a third patch for their sixth AMA Supercross title. The biggest stand-out in this one being the addition of DLSS 2 for use in upscaling res on lower end graphics cards.
Here are the release notes:
– Added Nvidia DLSS 2 Support
– Fixed a stability issue on career at contract sign
– Fixed wheel texturing issue that may have affected some riders by not showing the front wheel properly dirty
– Fixed a lighting issue that cause too bright situation on some tracks
– Fixed 3D card that may have some issues inside the collectible menu
– Various minor fixes and improvements
– Fixed some online stability issues on lobby creation
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