Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The last car to win a world championship with either a V12 engine or manual transmission, the Honda RA121E 3.5 V12-powered McLaren MP4/6 scored eight wins and 19 podiums.
While technically outmatched by the Williams FW14, it took advantage of the teething problems of the FW14 in the early season, allowing Ayrton Senna to take his final drivers championship prior to his untimely death.
The McLaren MP4/6 was included as historic content in F1 2019:
Added as historic content to F1 2020.