Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The 2010 McLaren MP4-25 was a successful car that took five wins and with greater reliability could have won both the drivers and constructors titles. It was powered by a Mercedes-Benz FO 108X V8 customer engine for the first time, meaning that McLaren were forced to design the car without Mercedes factory assistance now that Mercedes had entered their own team.
The MP4-25 features a clever drag reduction system called an “F-Duct” that took in air by the front nose, channeled it through the body and released it to stall the rear wing. Drivers would hold their knee over a small hole in the cockpit to activate it.
The McLaren MP4-25 was included as historic content in F1 2019.
Added as historic content to F1 2020.