Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The 2010 McLaren MP4-25 was a successful car that took five wins and with greater reliability could have won both the drivers and constructors titles. It was powered by a Mercedes-Benz FO 108X V8 customer engine for the first time, meaning that McLaren were forced to design the car without Mercedes factory assistance now that Mercedes had entered their own team.
The MP4-25 features a clever drag reduction system called an “F-Duct” that took in air by the front nose, channeled it through the body and released it to stall the rear wing. Drivers would hold their knee over a small hole in the cockpit to activate it.
The McLaren MP4-25 was included as historic content in F1 2019.
Added as historic content to F1 2020.