Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
McLaren developed the MP4/11 and 11B into the MP4/12, adding a second brake pedal that the driver could switch to act on the inside rear wheel when turning, virtually eliminating understeer and reducing wheelspin.
If not for engine failures from the Mercedes-Benz FO 110F NA V10, McLaren would have challenged for both titles, but as things ended up they finished fourth in the constructors championship with three wins.
The McLaren MP4-12 was included as historic content in Automobilista 2: