Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Burdened by a hugely problematic Ilmor 2175A V10, this Leyton House car never was able to show its true speed during the 1991 season. A sixth-place in Hungary felt like luck more than anything else.
Under the name March this car was entered in 1992, somehow securing a 4th-place finish with Karl Wendlinger, who had his debut drive in this car.
First seen in sim racing with F1GP (1992).