If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Burdened by a hugely problematic Ilmor 2175A V10, this Leyton House car never was able to show its true speed during the 1991 season. A sixth-place in Hungary felt like luck more than anything else.
Under the name March this car was entered in 1992, somehow securing a 4th-place finish with Karl Wendlinger, who had his debut drive in this car.
First seen in sim racing with F1GP (1992).