Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
January 11: Added two more official screenshots from social media.
Saber Porto have teased an upcoming USA map with just a couple of images on Twitter today. However, the map was exposed last month in a bug to online players who could exploit their way to trying out the content early. Various gameplay videos are on YouTube already, showing off forests and mountains of the western United States.
The map is part of a previously announced “USA Tour” DLC.
Here are the official images:
Here is a map I have merged together from the exploit access: