Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
January 11: Added two more official screenshots from social media.
Saber Porto have teased an upcoming USA map with just a couple of images on Twitter today. However, the map was exposed last month in a bug to online players who could exploit their way to trying out the content early. Various gameplay videos are on YouTube already, showing off forests and mountains of the western United States.
The map is part of a previously announced “USA Tour” DLC.
Here are the official images:
Here is a map I have merged together from the exploit access:
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