Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Saber Porto have posted on social media some text suggesting that the remaining DLC shown on the image below scheduled for 2023 will be released in a single update. It’s difficult to know how to take this, but obviously preparing and releasing a single patch does reduce workload, even when the sum of the whole is the same as the individual parts would have been when released bit by bit…
I’m personally waiting on replays and photo mode to do a little bit more Dakar Desert Rally racing, so I really hope this isn’t adding much of a delay to the features overall.
Tweet text:
To ensure the quality of our upcoming content, we’re changing our upcoming release schedule and plan to make all the remaining content on the 2023 Roadmap available as part of one big update.
Expect news on the release timing this Summer!
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →