Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Opened in 1987, Lankebanen (commonly called Hell, after the nearby village) became the first asphalt race track in Norway, but its true calling in the motorsport world comes in a discipline of the multi-surface variety: rallycross. The track made its national championship debut two years later, stepped up to the European championship level in 2011, and three years after that, became a part of the first FIA World Rallycross Championship, where it has remained a staple of the schedule ever since.
Built on the side of a hill, Hell is notable for its drastic elevation changes. The European-style Joker Lap, which forces drivers to take a longer route, comes at the end of the frontstretch, while off-camber corners keep even the most skilled masters of car control on their toes. It takes the right combination of finesse and muscle to come out of Hell with a checkered flag; but for an unprepared racer, the tiny Norwegian village can often live up to its name.
It is priced at $11.95 and this appears to only be for the two 7-turn 0.63 miles (1.02 km) rallycross layouts.
Onboard Lap:
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →