If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
iRacing posted some screenshots of Kern County on social media a few days ago, including images of both the 0.5-mile paved and 0.33-mile dirt ovals. Also visible on the overhead shot is a small off road track that hasn’t yet been mentioned in any previews.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →