As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Motorsport Games have updated their KartKraft karting simulation. It mainly updates the engine, but also addresses a small number of issues.
– Updated engine to Unreal Engine 4.26.2
– Genk: time trial laps which travel through the pit area are now invalid
– Genk: racing line improved
– Minor lighting changes
– Minor bug fixes
Header screenshot by Andrey Zhuravlev.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →