Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Motorsport Games have updated their KartKraft karting simulation. It mainly updates the engine, but also addresses a small number of issues.
– Updated engine to Unreal Engine 4.26.2
– Genk: time trial laps which travel through the pit area are now invalid
– Genk: racing line improved
– Minor lighting changes
– Minor bug fixes
Header screenshot by Andrey Zhuravlev.
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