Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
The newly acquired KartKraft developer updated their Discord this morning with new build notes. As with the last update, Build 0.1.0.3006 also seems to be a bit of a consolidating effort to tidy up and bugfix what is already in the title before moving forward with any new major features.
Note: This hotfix will require all users to rebind their inputs if using a steering wheel. (This is most likely the last time you’ll ever need to do this).
Changes
– DirectInput binding storage format changed. Fixes issues when binding some Fanatec wheel/pedal combinations.
– Added a menu asking if you would like to bind your wheel if a device is detected and no binding found.
Header screenshot by Arthur Speicher.
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