Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The newly acquired KartKraft developer updated their Discord this morning with new build notes. As with the last update, Build 0.1.0.3006 also seems to be a bit of a consolidating effort to tidy up and bugfix what is already in the title before moving forward with any new major features.
Note: This hotfix will require all users to rebind their inputs if using a steering wheel. (This is most likely the last time you’ll ever need to do this).
Changes
– DirectInput binding storage format changed. Fixes issues when binding some Fanatec wheel/pedal combinations.
– Added a menu asking if you would like to bind your wheel if a device is detected and no binding found.
Header screenshot by Arthur Speicher.
KK is a karting simulator with a variety of kart classes and karting tracks from around the world.