As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The newly acquired KartKraft developer updated their Discord this morning with new build notes. As with the last update, Build 0.1.0.3006 also seems to be a bit of a consolidating effort to tidy up and bugfix what is already in the title before moving forward with any new major features.
Note: This hotfix will require all users to rebind their inputs if using a steering wheel. (This is most likely the last time you’ll ever need to do this).
Changes
– DirectInput binding storage format changed. Fixes issues when binding some Fanatec wheel/pedal combinations.
– Added a menu asking if you would like to bind your wheel if a device is detected and no binding found.
Header screenshot by Arthur Speicher.
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