Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Said by many to be one of the finest looking GP cars of all time, the Jordan 191 was powered by a Ford HBA4 V8. It scored an impressive 13 points and took rookie-team Jordan to 5th in the constructors championship. Michael Schumacher made his debut in this car.
First seen in sim racing with F1GP (1992).
Released with F1 2020: