Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
RSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.
World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.
First seen in sim racing with GPL (1998).
RSC Podcast Episode 8 – Richard Burns Rally SpecialJoin Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
RSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
RSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
RSC contains a database of emulated software you can play in your browser...SRX is the accompanying software to the newly-formed Superstar Racing Experience series and uses the same software base as the previous Tony Stewart games.
Originally released as Game Stock Car 2013, renamed in 2014 to Stock Car Extreme.
SS500 is a demo version of NASCAR Racing 2002 Season that’s branded for Dale Earnhardt Jr’s sponsors.
SV8NC is a simulation of the Superstars Series.
RCS R is a simulation initially planned for console release that eventually only saw release in Japan for PC. It was released in at least two versions; The Real Car Simulator R: Nissan Edition and The Real Car Simulator R: Toyota Edition. Both versions include more road cars than race cars.
RCS R Toyota Edition is a simulation initially planned for console release that eventually only saw release in Japan for PC. It was released in at least two versions; The Real Car Simulator R: Nissan Edition and The Real Car Simulator R: Toyota Edition. Both versions include more road cars than race cars.
Developed into a prototype in 2003, this The Simpsons racing game was a last-ditch effort by members of the Papyrus design and development team to pitch another racing game to executives.
TSAAR is an oval-centric simulation featuring multiple dirt oval cars and tracks.
From the vibrant streets of Tokyo to high-stakes professional competitions backed by global brands, Torque Drift 2 invokes all aspects of drift and street culture to offer an experience as diverse and dynamic as the motorsport itself.
The motorcycle driving simulator that aims to reproduce the emotions of a trackday. Challenge your friends on TrackDayR and climb the leaderboards of players all over the world.
Originally announced to be released on PC and limited consoles. Never released.
TTIOM is a simulation of the Isle of Man TT with the legendary 37.73-mile Snaefell Mountain course, bikes, and sidecars.