Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.
World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.
First seen in sim racing with GPL (1998).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Official screenshots:
Official simulation of the ETRC: race a giant 5-tonne, 1,000-horsepower truck against 12 competitors. Built on the Kylotonn game engine.
Originally announced for PC. Never released.
Published under Steve Rennocks own OTM Limited, Formula 1 Masters is an F1 management title for Commodore Amiga.
FC is an F1-styled racing game with significant focus on career progression.
From the golden age to the modern era, race through time in Formula Legends. Master reimagined circuits, command legendary cars, and chase glory across decades of motorsport history. A love letter to Formula racing, where speed, skill, and strategy define the champion. (Steam Description).
F1GP is a simulation of the 1991 Formula One World Championship. It includes the 16 tracks from the season and allows the player to select from 18 teams.
Announced for Spring, 2023 release.
Step into the polished shoes of a racing team manager in the heart-stirring Golden Era of motorsport where every decision can lead to glory or gravel. With sleek minimalist charm and deep strategic gameplay, Golden Lap offers a unique experience in the motorsport management genre.
GP 500 was a racing simulator released in 1999 by MicroProse for PC created by Melbourne House.
The game is a simulation of the 1998 FIM Road Racing World Championship GP 500 motorcycle circuit. It was notable for its advanced physics and realism developed in co-operation with motorcycle racer Kenny Roberts Jr.
Currently an early beta and developed by a one-man team, GP Bikes is a realistic motorcycle simulator based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.