Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing have posted a video showing an onboard lap of the Chicago Street Circuit that will be raced for real this weekend. It’s somewhat strange to see, having lived in downtown Chicago for a couple of years while I worked for iRacing, to see Grant Park and the Chicago skyline recreated within a racing sim.
The circuit did of course appear a while ago in iRacing, but the 2023 real-world layout has changes to turn 4, 10, 11 and pit entry/exit.
View this video on YouTube: https://youtu.be/nGX55-fDwdc and please consider subscribing to RSC’s main channel.
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