Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing posted an image on social media today that appears to show how weather will cross between sessions. The image appears to show a sky that gets more overcast, rain, then go back to overcast conditions once again. I have to assume that the qualifying session would begin with a wet track, gradually drying and increasing in speed throughout the session. Check out the image below.
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