Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Greg Hill was on the iRacing Race for More 2.4 livestream yesterday, a charity race and livestream for the National MS Society, and showed quite a video few clips of iRacing wet weather in action, explaining all the variability of the system they have developed. Footage shows clouds forming, rain starting, damp track, puddle formation, sunshine, drying line, drying track and more. A few different tracks are shown, including Daytona’s roadcourse. He also talks about the racing line being more slippy in the wet, like real life.
Greg follows that by talking about what he had also previously covered in his recent developer update.
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iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.