Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
It’s finally here. Back in April, 2007 I was sent on a plane to Long Beach, California and helped scan this race track. I flew back on the tenth because it was my wedding the following day. It’s strange to me that it took this long for something to be completed, because it seems like it was a lifetime ago… I’ve gotten married (obviously), had two kids, adopted a kid, bought a house and run my way through four road cars since then!
It’s always fun to see a track you have helped survey get produced in this way though. During the survey process the track and many minute little details get embedded in your memory. Watching this trailer back I can tell you I literally remember walking ontop of some of the bridges, taking photos of the buildings, and being shocked at just how banked the start/finish straight was… It truly looks to me like they’ve NAILED it.
Coming soon (really):
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