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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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iRacing have released another trailer for the build they already released last month, this time detailing the changes in the 2023 rescan of Circuit Zandvoort. This rescan brings the track up-to-date with the track changes from 2021.

View this video on YouTube: https://youtu.be/uTnixjWX_I8 and please consider subscribing to RSC’s main channel.

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Why are they posting trailers this late?

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Difficult to be sure, but it's a shame. It maybe doesn't undermine sales too much with something like this, but it's weird that they didn't even have a trailer for the 2022 Mercedes when it released. By the time they put out a trailer it's sort of too late...

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I assume it is more for the benefit of people that might not be paying as close attention as iRacing regulars.

And given how much new content was released in the September build, releasing a ton of videos all at once would not make sense.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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