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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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iRacing have released another trailer for the build they already released last month, this time detailing the changes in the 2023 rescan of Circuit Zandvoort. This rescan brings the track up-to-date with the track changes from 2021.

View this video on YouTube: https://youtu.be/uTnixjWX_I8 and please consider subscribing to RSC’s main channel.

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Why are they posting trailers this late?

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Difficult to be sure, but it's a shame. It maybe doesn't undermine sales too much with something like this, but it's weird that they didn't even have a trailer for the 2022 Mercedes when it released. By the time they put out a trailer it's sort of too late...

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I assume it is more for the benefit of people that might not be paying as close attention as iRacing regulars.

And given how much new content was released in the September build, releasing a ton of videos all at once would not make sense.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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