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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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iRacing deployed their fifth update for this seasons content and software yesterday. Here are the build notes:

iRACING UI:

– A new tab has been added to each Series’ modal window, Season Results!
– – This tab features the results for the current Season.

– For Series Sessions, results are now displayed as a Split Table, which allows users to view Results from any Split in the Session with
ease.

– In the Results window, you can now view the Starting Grid of that Race Session via a “View Starting Grid” button.

– In the Race Options for Create a Race, fixed an issue where the iRating slider was not being displayed.

– For the Grid Builder, resolved an issue where you could not select a previously run Practice + Qualifying Session from the Session dropdown menu.

– Data processing for a user’s initial login and for retrieving Sessions’ Entries Lists has been optimized.

SIMULATION:

Telemetry

– We are investigating a possible issue where using disk telemetry may cause stutters when driving.

CARS:

Dallara IR18

– Fixed an issue with a missing alpha channel in paint pattern #10.

McLaren MP4-30

– Digital dashboard display is now behind glass.

NASCAR Chevrolet Monte Carlo – 1987

– Suspension has been adjusted to reduce the likelihood of the rear axle popping out of place.

NASCAR Cup Series Chevrolet Camaro ZL1

– The appearance of the splitter and spoiler have been updated when running at a Road Config for Daytona International Speedway.

– Aerodynamic properties and tires have been tuned when running at a Road Config for Daytona International Speedway.

– The iRacing setups for Daytona International Speedway have been updated.

NASCAR Cup Series Ford Mustang

– The appearance of the splitter and spoiler have been updated when running at a Road Config for Daytona International Speedway.

– Aerodynamic properties and tires have been tuned when running at a Road Config for Daytona International Speedway.

– The iRacing setups for Daytona International Speedway have been updated.

NASCAR Cup Series Toyota Camry

– The appearance of the splitter and spoiler have been updated when running at a Road Config for Daytona International Speedway.

– Aerodynamic properties and tires have been tuned when running at a Road Config for Daytona International Speedway.

– The iRacing setups for Daytona International Speedway have been updated.

NASCAR Ford Thunderbird – 1987

– Suspension has been adjusted to reduce the likelihood of the rear axle popping out of place.

TRACKS:

Daytona International Speedway

– NEW TRACK CONFIGURATION!
– – A new asphalt road track config, NASCAR Road, is now available for use at this track!
– – – Run the track before the pros at the Go Bowling 235 event!

– (Road Configurations) – Slightly reduced the rate of heat build-up for all Stockcars and Trucks running at these track configuration.

Lime Rock Park

– Patched up a tear in the track texture along the front straight of the track.




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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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